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Contributing to SSE2NEON

👍🎉 First off, thanks for taking the time to contribute! 🎉👍

The following is a set of guidelines for contributing to SSE2NEON, hosted on GitHub. These are mostly guidelines, not rules. Use your best judgment, and feel free to propose changes to this document in a pull request.

Issues

This project uses GitHub Issues to track ongoing development, discuss project plans, and keep track of bugs. Be sure to search for existing issues before you create another one.

Visit our Issues page on GitHub to search and submit.

Add New Intrinsic

The new intrinsic conversion should be added in the sse2neon.h file, and it should be placed in the correct classification with the alphabetical order. The classification can be referenced from Intel Intrinsics Guide.

Classification: SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2

Coding Convention

We welcome all contributions from corporate, acaddemic and individual developers. However, there are a number of fundamental ground rules that you must adhere to in order to participate. These rules are outlined as follows:

  • All code must adhere to the existing C coding style (see below). While we are somewhat flexible in basic style, you will adhere to what is currently in place. Uncommented, complicated algorithmic constructs will be rejected.
  • All external pull requests must contain sufficient documentation in the pull request comments in order to be accepted.

Software requirement: clang-format version 12 or later.

Use the command $ clang-format -i *.[ch] to enforce a consistent coding style.

Naming Conventions

There are some general rules.

  • Names with leading and trailing underscores are reserved for system purposes, and most systems use them for names that the user should not have to know.
  • Function, typedef, and variable names, as well as struct, union, and enum tag names should be in lower case.
  • Many function-like macros are in all CAPS.
  • Avoid names that differ only in case, like foo and Foo. Similarly, avoid foobar and foo_bar. The potential for confusion is considerable.
  • Similarly, avoid names that look like each other. On many terminals and printers, l, 1 and I look quite similar. A variable named l is particularly bad because it looks so much like the constant 1.

In general, global names (including enums) should have a common prefix (SSE2NEON_ for macros and enum constants; _sse2neon_ for functions) identifying the module that they belong with. Globals may alternatively be grouped in a global structure. Typedeffed names often have _t appended to their name.

Avoid using names that might conflict with other names used in standard libraries. There may be more library code included in some systems than you need. Your program could also be extended in the future.

Coding Style for Modern C

This coding style is a variation of the K&R style. Some general principles: honor tradition, but accept progress; be consistent; embrace the latest C standards; embrace modern compilers, their static analysis capabilities and sanitizers.

Indentation

Use 4 spaces rather than tabs.

Line length

All lines should generally be within 80 characters. Wrap long lines. There are some good reasons behind this:

  • It forces the developer to write more succinct code;
  • Humans are better at processing information in smaller quantity portions;
  • It helps users of vi/vim (and potentially other editors) who use vertical splits.

Comments

Multi-line comments shall have the opening and closing characters in a separate line, with the lines containing the content prefixed by a space and the * characters for alignment, e.g.,

/*
 * This is a multi-line comment.
 */

/* One line comment. */

Use multi-line comments for more elaborative descriptions or before more significant logical block of code.

Single-line comments shall be written in C89 style:

    return (uintptr_t) val;  /* return a bitfield */

Leave two spaces between the statement and the inline comment.

Spacing and brackets

Use one space after the conditional or loop keyword, no spaces around their brackets, and one space before the opening curly bracket.

Functions (their declarations or calls), sizeof operator or similar macros shall not have a space after their name/keyword or around the brackets, e.g.,

unsigned total_len = offsetof(obj_t, items[n]);
unsigned obj_len = sizeof(obj_t);

Use brackets to avoid ambiguity and with operators such as sizeof, but otherwise avoid redundant or excessive brackets.

Variable names and declarations

  • Use descriptive names for global variables and short names for locals. Find the right balance between descriptive and succinct.

  • Use snakecase. Do not use "camelcase".

  • Do not use Hungarian notation or other unnecessary prefixing or suffixing.

  • Use the following spacing for pointers:

const char *name;  /* const pointer; '*' with the name and space before it */
conf_t * const cfg;  /* pointer to a const data; spaces around 'const' */
const uint8_t * const charmap;  /* const pointer and const data */
const void * restrict key;  /* const pointer which does not alias */

Type definitions

Declarations shall be on the same line, e.g.,

typedef void (*dir_iter_t)(void *, const char *, struct dirent *);

Typedef structures rather than pointers. Note that structures can be kept opaque if they are not dereferenced outside the translation unit where they are defined. Pointers can be typedefed only if there is a very compelling reason.

New types may be suffixed with _t. Structure name, when used within the translation unit, may be omitted, e.g.:

typedef struct {
    unsigned if_index;
    unsigned addr_len;
    addr_t next_hop;
} route_info_t;

Initialization

Embrace C99 structure initialization where reasonable, e.g.,

static const crypto_ops_t openssl_ops = {
    .create = openssl_crypto_create,
    .destroy = openssl_crypto_destroy,
    .encrypt = openssl_crypto_encrypt,
    .decrypt = openssl_crypto_decrypt,
    .hmac = openssl_crypto_hmac,
};

Embrace C99 array initialization, especially for the state machines, e.g.,

static const uint8_t tcp_fsm[TCP_NSTATES][2][TCPFC_COUNT] = {
    [TCPS_CLOSED] = {
        [FLOW_FORW] = {
            /* Handshake (1): initial SYN. */
            [TCPFC_SYN]	= TCPS_SYN_SENT,
        },
    },
    ...
}

Control structures

Try to make the control flow easy to follow. Avoid long convoluted logic expressions; try to split them where possible (into inline functions, separate if-statements, etc).

The control structure keyword and the expression in the brackets should be separated by a single space. The opening curly bracket shall be in the same line, also separated by a single space. Example:

    for (;;) {
        obj = get_first();
        while ((obj = get_next(obj))) {
            ...
        }
        if (done)
            break;
    }

Do not add inner spaces around the brackets. There should be one space after the semicolon when for has expressions:

    for (unsigned i = 0; i < __arraycount(items); i++) {
        ...
    }

Avoid unnecessary nesting levels

Avoid:

int inspect(obj_t *obj)
{
    if (cond) {
        ...
        /* long code block */
        ...
        return 0;
    }
    return -1;
}

Consider:

int inspect(obj_t *obj)
{
    if (!cond)
        return -1;

    ...
    return 0;
}

However, do not make logic more convoluted.

if statements

Curly brackets and spacing follow the K&R style:

    if (a == b) {
        ..
    } else if (a < b) {
        ...
    } else {
        ...
    }

Simple and succinct one-line if-statements may omit curly brackets:

    if (!valid)
        return -1;

However, do prefer curly brackets with multi-line or more complex statements. If one branch uses curly brackets, then all other branches shall use the curly brackets too.

Wrap long conditions to the if-statement indentation adding extra 4 spaces:

    if (some_long_expression &&
        another_expression) {
        ...
    }

Avoid redundant else

Avoid:

    if (flag & F_FEATURE_X) {
        ...
        return 0;
    } else {
        return -1;
    }

Consider:

    if (flag & F_FEATURE_X) {
        ...
        return 0;
    }
    return -1;

switch statements

Switch statements should have the case blocks at the same indentation level, e.g.:

    switch (expr) {
    case A:
        ...
        break;
    case B:
        /* fallthrough */
    case C:
        ...
        break;
    }

If the case block does not break, then it is strongly recommended to add a comment containing "fallthrough" to indicate it. Modern compilers can also be configured to require such comment (see gcc -Wimplicit-fallthrough).

Function definitions

The opening and closing curly brackets shall also be in the separate lines (K&R style).

ssize_t hex_write(FILE *stream, const void *buf, size_t len)
{
    ...
}

Do not use old style K&R style C definitions.

Object abstraction

Objects are often "simulated" by the C programmers with a struct and its "public API". To enforce the information hiding principle, it is a good idea to define the structure in the source file (translation unit) and provide only the declaration in the header. For example, obj.c:

#include "obj.h"

struct obj {
    int value;
}

obj_t *obj_create(void)
{
    return calloc(1, sizeof(obj_t));
}

void obj_destroy(obj_t *obj)
{
    free(obj);
}

With an example obj.h:

#ifndef _OBJ_H_
#define _OBJ_H_

typedef struct obj;

obj_t *obj_create(void);
void obj_destroy(obj_t *);

#endif

Such structuring will prevent direct access of the obj_t members outside the obj.c source file. The implementation (of such "class" or "module") may be large and abstracted within separate source files. In such case, consider separating structures and "methods" into separate headers (think of different visibility), for example obj_impl.h (private) and obj.h (public).

Consider crypto_impl.h:

#ifndef _CRYPTO_IMPL_H_
#define _CRYPTO_IMPL_H_

#if !defined(__CRYPTO_PRIVATE)
#error "only to be used by the crypto modules"
#endif

#include "crypto.h"

typedef struct crypto {
    crypto_cipher_t cipher;
    void *key;
    size_t key_len;
    ...
}
...

#endif

And crypto.h (public API):

#ifndef _CRYPTO_H_
#define _CRYPTO_H_

typedef struct crypto crypto_t;

crypto_t *crypto_create(crypto_cipher_t);
void crypto_destroy(crypto_t *);
...

#endif

Use reasonable types

Use unsigned for general iterators; use size_t for general sizes; use ssize_t to return a size which may include an error. Of course, consider possible overflows.

Avoid using uint8_t or uint16_t or other sub-word types for general iterators and similar cases, unless programming for micro-controllers or other constrained environments.

C has rather peculiar type promotion rules and unnecessary use of sub-word types might contribute to a bug once in a while.

Embrace portability

Byte-order

Do not assume x86 or little-endian architecture. Use endian conversion functions for operating the on-disk and on-the-wire structures or other cases where it is appropriate.

Types

  • Do not assume a particular 32-bit vs 64-bit architecture, e.g., do not assume the size of long or unsigned long. Use int64_t or uint64_t for the 8-byte integers.

  • Do not assume char is signed; for example, on Arm it is unsigned.

  • Use C99 macros for constant prefixes or formatting of the fixed-width types.

Use:

#define	SOME_CONSTANT (UINT64_C(1) << 48)
printf("val %" PRIu64 "\n", SOME_CONSTANT);

Do not use:

#define	SOME_CONSTANT (1ULL << 48)
printf("val %lld\n", SOME_CONSTANT);

Avoid unaligned access

Do not assume unaligned access is safe. It is not safe on Arm, POWER, and various other architectures. Moreover, even on x86 unaligned access is slower.

Avoid extreme portability

Unless programming for micro-controllers or exotic CPU architectures, focus on the common denominator of the modern CPU architectures, avoiding the very maximum portability which can make the code unnecessarily cumbersome.

Some examples:

  • It is fair to assume sizeof(int) == 4 since it is the case on all modern mainstream architectures. PDP-11 era is long gone.
  • Using 1U instead of UINT32_C(1) or (uint32_t) 1 is also fine.
  • It is fair to assume that NULL is matching (uintptr_t) 0 and it is fair to memset() structures with zero. Non-zero NULL is for retro computing.

References