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BN rendering should follow WebGL principles: rendering and flip after rendering.
Make sure this always happens by doing rendering of 1 frame then reading front buffer and ensuring rendering is visible.
The text was updated successfully, but these errors were encountered:
#1336
BN rendering should follow WebGL principles: rendering and flip after rendering.
Make sure this always happens by doing rendering of 1 frame then reading front buffer and ensuring rendering is visible.
The text was updated successfully, but these errors were encountered: