Allow Dynamic Texture update method to consider the invertY argument. #1187
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Overview
When calling DynamicTexture.update with values given to the invertY argument nothing happens in Babylon Native. The invertY arguments get completely ignored by the NativeEngine.
See #1186
Implementation
I'm adding a code path where the CPU flips the texture in the Y axis. Maybe there is a better way to do this completely on the GPU but this implementation should be good enough for users to have the expected behavior while we improve it with a more performant version.
Fixes #1186