forked from akkadotnet/akka.net
-
Notifications
You must be signed in to change notification settings - Fork 2
/
RepointableActorRef.cs
649 lines (585 loc) · 19.5 KB
/
RepointableActorRef.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
//-----------------------------------------------------------------------
// <copyright file="RepointableActorRef.cs" company="Akka.NET Project">
// Copyright (C) 2009-2021 Lightbend Inc. <http://www.lightbend.com>
// Copyright (C) 2013-2021 .NET Foundation <https://github.com/akkadotnet/akka.net>
// </copyright>
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Akka.Actor.Internal;
using Akka.Annotations;
using Akka.Dispatch;
using Akka.Dispatch.SysMsg;
using Akka.Event;
using Akka.Pattern;
namespace Akka.Actor
{
/// <summary>
/// TBD
/// </summary>
public class RepointableActorRef : ActorRefWithCell, IRepointableRef
{
private volatile ICell _underlying_DoNotCallMeDirectly;
private volatile ICell _lookup_DoNotCallMeDirectly;
/// <summary>
/// TBD
/// </summary>
protected readonly ActorSystemImpl System;
/// <summary>
/// TBD
/// </summary>
protected readonly Props Props;
/// <summary>
/// TBD
/// </summary>
protected readonly MessageDispatcher Dispatcher;
/// <summary>
/// TBD
/// </summary>
internal readonly MailboxType MailboxType; // used in unit tests, hence why it's internal
/// <summary>
/// TBD
/// </summary>
protected readonly IInternalActorRef Supervisor;
/// <summary>
/// TBD
/// </summary>
protected readonly ActorPath _path;
/// <summary>
/// TBD
/// </summary>
/// <param name="system">TBD</param>
/// <param name="props">TBD</param>
/// <param name="dispatcher">TBD</param>
/// <param name="mailboxType">TBD</param>
/// <param name="supervisor">TBD</param>
/// <param name="path">TBD</param>
public RepointableActorRef(ActorSystemImpl system, Props props, MessageDispatcher dispatcher, MailboxType mailboxType, IInternalActorRef supervisor, ActorPath path)
{
System = system;
Props = props;
Dispatcher = dispatcher;
MailboxType = mailboxType;
Supervisor = supervisor;
_path = path;
}
/// <summary>
/// TBD
/// </summary>
public override ICell Underlying { get { return _underlying_DoNotCallMeDirectly; } }
/// <summary>
/// TBD
/// </summary>
public ICell Lookup { get { return _lookup_DoNotCallMeDirectly; } }
/// <summary>
/// TBD
/// </summary>
public override bool IsTerminated
{
get { return Underlying.IsTerminated; }
}
/// <summary>
/// TBD
/// </summary>
/// <param name="cell">TBD</param>
public void SwapUnderlying(ICell cell)
{
#pragma warning disable 0420
//Ok to ignore CS0420 "a reference to a volatile field will not be treated as volatile" for interlocked calls http://msdn.microsoft.com/en-us/library/4bw5ewxy(VS.80).aspx
Interlocked.Exchange(ref _underlying_DoNotCallMeDirectly, cell);
#pragma warning restore 0420
}
private void SwapLookup(ICell cell)
{
#pragma warning disable 0420
//Ok to ignore CS0420 "a reference to a volatile field will not be treated as volatile" for interlocked calls http://msdn.microsoft.com/en-us/library/4bw5ewxy(VS.80).aspx
Interlocked.Exchange(ref _lookup_DoNotCallMeDirectly, cell);
#pragma warning restore 0420
}
/// <summary>
/// Initialize: make a dummy cell which holds just a mailbox, then tell our
/// supervisor that we exist so that he can create the real Cell in
/// handleSupervise().
/// </summary>
/// <param name="async">TBD</param>
/// <exception cref="IllegalStateException">This exception is thrown if this function is called more than once.</exception>
/// <returns>TBD</returns>
public RepointableActorRef Initialize(bool async)
{
var underlying = Underlying;
if (underlying == null)
{
var newCell = new UnstartedCell(System, this, Props, Supervisor);
SwapUnderlying(newCell);
SwapLookup(newCell);
Supervisor.SendSystemMessage(new Supervise(this, async));
if (!async)
Point();
return this;
}
else
{
throw new IllegalStateException("initialize called more than once!");
}
}
/// <summary>
/// This method is supposed to be called by the supervisor in HandleSupervise()
/// to replace the UnstartedCell with the real one. It assumes no concurrent
/// modification of the `underlying` field, though it is safe to send messages
/// at any time.
/// </summary>
/// <exception cref="IllegalStateException">This exception is thrown if the underlying cell is undefined.</exception>
public void Point()
{
var underlying = Underlying;
if (underlying == null)
throw new IllegalStateException("Underlying cell is null");
var unstartedCell = underlying as UnstartedCell;
if (unstartedCell != null)
{
// The problem here was that if the real actor (which will start running
// at cell.start()) creates children in its constructor, then this may
// happen before the swapCell in u.replaceWith, meaning that those
// children cannot be looked up immediately, e.g. if they shall become
// routees.
var cell = NewCell();
SwapLookup(cell);
cell.Start();
unstartedCell.ReplaceWith(cell);
}
// underlying not being UnstartedCell happens routinely for things which were created async=false
}
/// <summary>
/// TBD
/// </summary>
/// <returns>TBD</returns>
protected virtual ActorCell NewCell()
{
var actorCell = new ActorCell(System, this, Props, Dispatcher, Supervisor);
actorCell.Init(false, MailboxType);
return actorCell;
}
/// <summary>
/// TBD
/// </summary>
public override ActorPath Path { get { return _path; } }
/// <summary>
/// TBD
/// </summary>
public override IInternalActorRef Parent { get { return Underlying.Parent; } }
/// <summary>
/// TBD
/// </summary>
public override IActorRefProvider Provider { get { return System.Provider; } }
/// <summary>
/// TBD
/// </summary>
public override bool IsLocal { get { return Underlying.IsLocal; } }
/// <summary>
/// TBD
/// </summary>
public override void Start()
{
//Intentionally left blank
}
/// <summary>
/// TBD
/// </summary>
public override void Suspend()
{
Underlying.Suspend();
}
/// <summary>
/// TBD
/// </summary>
/// <param name="message">TBD</param>
public override void SendSystemMessage(ISystemMessage message)
{
Underlying.SendSystemMessage(message);
}
/// <summary>
/// TBD
/// </summary>
/// <param name="causedByFailure">TBD</param>
public override void Resume(Exception causedByFailure = null)
{
Underlying.Resume(causedByFailure);
}
/// <summary>
/// TBD
/// </summary>
public override void Stop()
{
Underlying.Stop();
}
/// <summary>
/// TBD
/// </summary>
/// <param name="cause">TBD</param>
public override void Restart(Exception cause)
{
Underlying.Restart(cause);
}
/// <summary>
/// TBD
/// </summary>
/// <exception cref="IllegalStateException">This exception is thrown if this property is called before actor is initialized (<see cref="Initialize(bool)"/>).</exception>
public bool IsStarted
{
get
{
if (Underlying == null)
throw new IllegalStateException("IsStarted called before initialized");
return !(Underlying is UnstartedCell);
}
}
/// <summary>
/// TBD
/// </summary>
/// <param name="message">TBD</param>
/// <param name="sender">TBD</param>
protected override void TellInternal(object message, IActorRef sender)
{
Underlying.SendMessage(sender, message);
}
/// <summary>
/// TBD
/// </summary>
/// <param name="name">TBD</param>
/// <returns>TBD</returns>
public override IActorRef GetChild(IEnumerable<string> name)
{
var current = (IActorRef)this;
if (!name.Any()) return current;
var next = name.FirstOrDefault() ?? "";
switch (next)
{
case "..":
return Parent.GetChild(name.Skip(1));
case "":
return ActorRefs.Nobody;
default:
var (s, uid) = ActorCell.GetNameAndUid(next);
if (Lookup.TryGetChildStatsByName(s, out var stats))
{
if (stats is ChildRestartStats crs && (uid == ActorCell.UndefinedUid || uid == crs.Uid))
{
if (name.Skip(1).Any())
return crs.Child.GetChild(name.Skip(1));
else
return crs.Child;
}
}
else if (Lookup is ActorCell cell && cell.TryGetFunctionRef(s, uid, out var functionRef))
{
return functionRef;
}
return ActorRefs.Nobody;
}
}
/// <summary>
/// TBD
/// </summary>
/// <param name="name">TBD</param>
/// <returns>TBD</returns>
public override IInternalActorRef GetSingleChild(string name)
{
return Lookup.GetSingleChild(name);
}
/// <summary>
/// TBD
/// </summary>
public override IEnumerable<IActorRef> Children
{
get { return Lookup.GetChildren(); }
}
}
/// <summary>
/// INTERNAL API
/// </summary>
[InternalApi]
public class UnstartedCell : ICell
{
private readonly ActorSystemImpl _system;
private readonly RepointableActorRef _self;
private readonly Props _props;
private readonly IInternalActorRef _supervisor;
private readonly object _lock = new object();
/* Both queues must be accessed via lock */
private readonly LinkedList<Envelope> _messageQueue = new LinkedList<Envelope>();
private LatestFirstSystemMessageList _sysMsgQueue = SystemMessageList.LNil;
private readonly TimeSpan _timeout;
/// <summary>
/// TBD
/// </summary>
/// <param name="system">TBD</param>
/// <param name="self">TBD</param>
/// <param name="props">TBD</param>
/// <param name="supervisor">TBD</param>
public UnstartedCell(ActorSystemImpl system, RepointableActorRef self, Props props, IInternalActorRef supervisor)
{
_system = system;
_self = self;
_props = props;
_supervisor = supervisor;
_timeout = _system.Settings.UnstartedPushTimeout;
}
private void DrainSysMsgQueue(ICell cell)
{
while (_sysMsgQueue.NonEmpty)
{
var sysQ = _sysMsgQueue.Reverse;
_sysMsgQueue = SystemMessageList.LNil;
while (sysQ.NonEmpty)
{
var msg = sysQ.Head;
sysQ = sysQ.Tail;
msg.Unlink();
cell.SendSystemMessage(msg);
}
}
}
/// <summary>
/// TBD
/// </summary>
/// <param name="cell">TBD</param>
public void ReplaceWith(ICell cell)
{
lock (_lock)
{
try
{
DrainSysMsgQueue(cell);
while (_messageQueue.Count > 0)
{
// roughly equal to what "poll" does
var e = _messageQueue.First.Value;
_messageQueue.RemoveFirst();
cell.SendMessage(e.Sender, e.Message);
// drain sysmsgQueue in case a msg enqueues a sys msg
DrainSysMsgQueue(cell);
}
}
finally
{
_self.SwapUnderlying(cell);
}
}
}
/// <summary>
/// TBD
/// </summary>
public ActorSystem System { get { return _system; } }
/// <summary>
/// TBD
/// </summary>
public ActorSystemImpl SystemImpl { get { return _system; } }
/// <summary>
/// TBD
/// </summary>
public void Start()
{
//Akka does this. Not sure what it means. /HCanber
// this.type = this
}
/// <summary>
/// TBD
/// </summary>
public void Suspend()
{
SendSystemMessage(new Akka.Dispatch.SysMsg.Suspend());
}
/// <summary>
/// TBD
/// </summary>
/// <param name="causedByFailure">TBD</param>
public void Resume(Exception causedByFailure)
{
SendSystemMessage(new Resume(causedByFailure));
}
/// <summary>
/// TBD
/// </summary>
/// <param name="cause">TBD</param>
public void Restart(Exception cause)
{
SendSystemMessage(new Recreate(cause));
}
/// <summary>
/// TBD
/// </summary>
public void Stop()
{
SendSystemMessage(new Terminate());
}
/// <summary>
/// TBD
/// </summary>
public IInternalActorRef Parent { get { return _supervisor; } }
/// <summary>
/// TBD
/// </summary>
/// <returns>TBD</returns>
public IEnumerable<IInternalActorRef> GetChildren()
{
return Enumerable.Empty<IInternalActorRef>();
}
/// <summary>
/// TBD
/// </summary>
public IChildrenContainer ChildrenContainer => EmptyChildrenContainer.Instance;
/// <summary>
/// TBD
/// </summary>
/// <param name="name">TBD</param>
/// <returns>TBD</returns>
public IInternalActorRef GetSingleChild(string name)
{
return Nobody.Instance;
}
/// <summary>
/// TBD
/// </summary>
/// <param name="name">TBD</param>
/// <returns>TBD</returns>
public IInternalActorRef GetChildByName(string name)
{
return Nobody.Instance;
}
/// <summary>
/// TBD
/// </summary>
/// <param name="name">TBD</param>
/// <param name="child">TBD</param>
/// <returns>TBD</returns>
public bool TryGetChildStatsByName(string name, out IChildStats child)
{
child = null;
return false;
}
/// <summary>
/// TBD
/// </summary>
/// <param name="sender">TBD</param>
/// <param name="message">TBD</param>
public void SendMessage(IActorRef sender, object message)
{
if (message is ISystemMessage)
SendSystemMessage((ISystemMessage)message);
else
SendMessage(message, sender);
}
private void SendMessage(object message, IActorRef sender)
{
if (Monitor.TryEnter(_lock, _timeout))
{
try
{
var cell = _self.Underlying;
if (CellIsReady(cell))
{
cell.SendMessage(sender, message);
}
else
{
_messageQueue.AddLast(new Envelope(message, sender));
Mailbox.DebugPrint("{0} temp queueing {1} from {2}", Self, message, sender);
}
}
finally
{
Monitor.Exit(_lock);
}
}
else
{
_system.EventStream.Publish(new Warning(_self.Path.ToString(), GetType(), "Dropping message of type" + message.GetType() + " due to lock timeout"));
_system.DeadLetters.Tell(new DeadLetter(message, sender, _self), sender);
}
}
/// <summary>
/// TBD
/// </summary>
/// <param name="message">TBD</param>
public void SendSystemMessage(ISystemMessage message)
{
lock (_lock)
{
var cell = _self.Underlying;
if (CellIsReady(cell))
{
cell.SendSystemMessage(message);
}
else
{
_sysMsgQueue = _sysMsgQueue + (SystemMessage)message;
Mailbox.DebugPrint("{0} temp queueing system message {1}", Self, message);
}
}
}
/// <summary>
/// TBD
/// </summary>
public bool IsLocal { get { return true; } }
private bool CellIsReady(ICell cell)
{
return !ReferenceEquals(cell, this) && !ReferenceEquals(cell, null);
}
/// <summary>
/// TBD
/// </summary>
public bool IsTerminated
{
get
{
lock (_lock)
{
var cell = _self.Underlying;
return CellIsReady(cell) && cell.IsTerminated;
}
}
}
/// <summary>
/// TBD
/// </summary>
public bool HasMessages
{
get
{
lock (_lock)
{
var cell = _self.Underlying;
return CellIsReady(cell)
? cell.HasMessages
: _messageQueue.Count > 0;
}
}
}
/// <summary>
/// TBD
/// </summary>
public int NumberOfMessages
{
get
{
lock (_lock)
{
var cell = _self.Underlying;
return CellIsReady(cell)
? cell.NumberOfMessages
: _messageQueue.Count;
}
}
}
/// <summary>
/// TBD
/// </summary>
public IActorRef Self { get { return _self; } }
/// <summary>
/// TBD
/// </summary>
public Props Props { get { return _props; } }
}
}