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main.cpp
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main.cpp
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#include "GameController.h"
#include <iostream>
#include <fstream>
#include <string>
#include <cstdlib>
#include <ctime>
using namespace std;
// If your program is having trouble finding the Assets directory,
// replace the string literal with a full path name to the directory,
// e.g., "Z:/CS32/FrackMan/Assets" or "/Users/fred/cs32/FrackMan/Assets"
const string assetDirectory = "Assets";
class GameWorld;
GameWorld* createStudentWorld(string assetDir = "");
int main(int argc, char* argv[])
{
{
string path = assetDirectory;
if (!path.empty())
path += '/';
const string someAsset = "frack1.tga";
ifstream ifs(path + someAsset);
if (!ifs)
{
cout << "Cannot find " << someAsset << " in ";
cout << (assetDirectory.empty() ? "current directory"
: assetDirectory) << endl;
return 1;
}
}
srand(static_cast<unsigned int>(time(nullptr)));
GameWorld* gw = createStudentWorld(assetDirectory);
Game().run(argc, argv, gw, "FrackMan");
}