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Examples

Tetra has a fairly large suite of examples - to try them out, clone the repository and run:

cargo run --example example_name

You can also click on the name of the example below to view the source code.

Name Category Description
hello_world Basic Opens a window and clears it with a solid color.
texture Graphics Loads and displays a texture.
shaders Graphics Uses a custom shader to render a texture.
canvas Graphics Uses a custom render target to apply post-processing effects.
mesh Graphics Draws a custom mesh using vertex data.
animation Graphics Displays an animation, made up of regions from a texture.
text Graphics Displays text using a TTF font.
nineslice Graphics Slices a texture into nine segments to display a dialog box.
scaling Graphics Demonstrates the different screen scaling algorithms.
camera Graphics Demonstrates how to use a camera to transform the scene.
interpolation Graphics Demonstrates how to interpolate between updates.
shapes Graphics Demonstrates how to draw primitive shapes.
stencil Graphics Demonstrates how to use stencil buffers.
audio Audio Plays back an audio file.
keyboard Input Moves a texture around based on keyboard input.
animation_controller Input Moves a sprite around, with the animation changing based on keyboard input.
mouse Input Moves a texture around based on mouse input.
gamepad Input Displays the input from a connected gamepad.
text_input Input Displays text as it is typed in by the player.
file_drop Input Loads a file that the user drags and drops into the window.
events Input Shows what events can be fired by the engine.
error_handling Error Handling Demonstrates how custom error types and error reporting crates can be used in a Tetra game.
bunnymark Benchmark Benchmarks rendering performance by rendering lots of bunnies.
ecs Integration Demonstrates how ECS (entity component system) libraries can be used with Tetra.
tetras Game A full example game (which is entirely legally distinct from a certain other block-based puzzle game cough).